Ark Patch Notes v242.3

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Ark Patch Notes v242.3

Post by Cymas on Wed May 18, 2016 4:28 pm

Current Version: v242.3
Unversioned Hotfix: Fixed issue with Leech Blood not being storable in Icebox/Preserving Bins. Requires Server Update.
* Performance improvements to server yielding 20-25% perf increase. Also improves Client CPU utilization.
* Changed Rhino Horn requirement to Narcotic on Lesser Antidote. Made Lesser Antidote Disease Immunity last 3 minutes.
* Leech Blood now spoils after 3 hours (Stackable in Quantities of 50), can be stored in Fridge. Made leech blood more common to harvest.
* Made Swamp Fever increase movement speed by 20% and decrease rate of food, water, and oxygen consumption by 50%.
* Made Swamp Fever not able to be transmitted through collisions/walls.
* Among current non-human creatures, now only Tamed Dodos can be infected with Swamp Fever. (as intended). Any existing infected dinos are cleared on sever launch.
* Bug Repellent now repels Leeches and bug repellent now works when applied to your Tamed Dinos
* Attached Leech no longer drains Stamina.
* Reduced rate by about 70% of Diseased Leeches in Swamps, as intended.
* Water/Amphibious creatures are no longer targeted by Leeches. (swamp native Wink
* Dinos will not play the eat animation so often when autonomously eating
* Fixed another value that was increasing rate of Quetz food consumption, is now fully back to original values.
* New Server Options
?NonPermanentDiseases=true
This will make Diseases not permanent (you will then lose them if you respawn).
?PreventDiseases=true
This will completely disable Diseases on the server. (thus far just 'Swamp Fever').
* Fixed appearance of "blue fog" on the Cave-water material.

v242.2
Unversioned Hotfix: Fixed missing Mac binaries that was causing Mac to crash.
* Fixed an issue where some mods were causing certain creatures to have 0 Food or not gain any Food from eating. Requires server update.242.1

* Fixed Supply Crates being destroyed when there was one remaining removable item left
* Fixed too-high Quetz Food consumption rate
* Fixed Plant Species X turrets firing when previously built on prevented Dino Platforms. (they're not supposed to unless overriden)

v242
- 'ARK's Awesome Anniversary' 1-week Event: Get Ready to Make some Birthday Wishes for Limited Run Items!
- New Creature: Diplodocus!
- New Creature: Leech!
- New Structure: Training Dummy. You can attack this dummy without fear of destroying it, and it will display floating Damage Per Second values so you can see how strong your Dino Army really is.
- New Mechanic: Permanent Diseases & Cures (Player-Contagious Swamp Fever!!!!)
- Tribe Groups Phase 2: Support for Limited Non-Admin Invites & Promotions/Demotions per Group! Also "Prevent Dino Unclaiming" checkbox, and other new per-Rank options.
- Dragon Arena
- Added option for PvE Servers to disable building around critical resource node regions
- Added server option to override per-Item Crafting costs
- Added server option to override the loot tables for each kind of supply crate
- Added server option to limit number of members in Tribes. Default: no limit.
- Added 'Follow Range' ( Low/Medium/Far) Setting Per Tamed Dino
- Multi-Seat Saddles (Galli, Diplodocus, etc) Dinos now have an option to Enable Public Seating. Dino Taxi service, ahoy!!!
- Servers can now optionally enable an "offline raiding prevention" mode which will make Dinos/Structures invincible if no owner is logged-in (indicated via the head whether the owner player/tribe is logged-in or not). Recommend that server owners utilize this with care, as it may have undesired side effects in a competitive environment. (e.g.: ?PreventOfflinePvP=true?PreventOfflinePvPInterval=60.0?PvPDinoDecay=true?PvPStructureDecay=true)
- Added Alpha Mosasaurus (contains lots of Black Pearls)
- Alpha creatures XP reduced by 45%
- Auto-Turrets can no longer be built on Quetz/Sauro/Mosa/Plesi/Paracer platforms (Plant turrets can't be grown on them). Any existing turrets on such platforms will no longer fire. This is a server option of "?OverrideStructurePlatformPrevention=true". Otherwise they're now only allowed on Rafts and non-moving Bases.
- Plant Turrets now consume Fertilizer per shot, and also will not shoot if no water is in the crop plot.
- Approximate +100% increase to Saurupod and Paraceratherium respective Weight stats.
- Breeding Mechanics Phase 2: Interactive Baby Raising
- Optional RPG Stat Mode: Displays Floating In-World Damage Numbers for all Player-Related Damage Events.
- Fixed issue where Quetz platform could create floating structures

A Little Further Out
- Procedurally Generated ARKs!
- More Creatures, Gear, Armors, Weapons, & Structures!
- Underwater Dungeons, Tek Caves, "Ascension" Game Progression, "Boss Wars"
- Aquatic and Amphibious Mating/Lifecycles
- DirectX12 Mode for Windows 10! Approximate +20% perf
- Specific Representative "on-ground" meshes for all dropped items
- Random GPU Driver crash fix: TrueSky
[MORE NOTES TO COME]


Last edited by Cymas on Fri Jun 03, 2016 7:56 am; edited 8 times in total
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Re: Ark Patch Notes v242.3

Post by AnimalV87 on Fri May 20, 2016 11:44 am

Awesome, Can't wait.
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Re: Ark Patch Notes v242.3

Post by Cymas on Tue May 31, 2016 6:21 am

Patch 242 has been pushed back until Wednesday. Given the sheer size of this patch, I'm not surprised.
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Re: Ark Patch Notes v242.3

Post by Sagasol on Tue May 31, 2016 6:37 am

Wouldn't be surprised if it got delayed even more.
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Re: Ark Patch Notes v242.3

Post by BreakMeDown4 on Tue May 31, 2016 7:39 am

@Sagasol wrote:Wouldn't be surprised if it got delayed even more.
Except they've been working on this patch for over a month now- a lot of the things on the notes have actually been in progress longer than just this month as well. Though it wouldn't be surprising to see some things delayed, I wouldn't count on this patch as a whole being delayed further than Wednesday.
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Re: Ark Patch Notes v242.3

Post by TFO-OptimusPrime on Tue May 31, 2016 8:29 am

As awesome as it would be for the patch to come on Wednesday, I've got a feeling it won't be ready till Friday at the earliest. Honestly what they should've done is a series of smaller patches instead of one massive patch.
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Re: Ark Patch Notes v242.3

Post by Midnight Lady on Tue May 31, 2016 10:05 am

@TFO-OptimusPrime wrote:As awesome as it would be for the patch to come on Wednesday, I've got a feeling it won't be ready till Friday at the earliest. Honestly what they should've done is a series of smaller patches instead of one massive patch.

i love this idea but a majority of people complain about a lot of updates specifically those who run servers where they have to update them. i for one wouldn't have minded a split in stuff updated as they got done with some of the things but that's just me who doesn't like MASSIVE downloads at the same time XD
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Re: Ark Patch Notes v242.3

Post by Kisston on Tue May 31, 2016 1:33 pm

Most likely than not, as has happened in the past, we wont see half of the patch content till future patches anyways. The biome, new creatures and ruins and diseases will most likely be the only things we can be sure will be releasing, the rest i suspect still needs work. We just got to, like we always have, be patient and hope they wrap this update up and fix the things they break with it fast.
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Re: Ark Patch Notes v242.3

Post by Oxidize on Tue May 31, 2016 2:37 pm



Either way, the patch will eventually come out.

Expect them to delay it further, it happens.
Last minute things always get in the way.
It's easier just to be forgiving, than to get frustrated, the more the community of Ark is frustrated at them the more they will push themselves and end up with more bugs.


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Re: Ark Patch Notes v242.3

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